While the stone fruit bushes and kelp fronds are very powerful food sources they are just a food source. I'd also like to add that the ruins loot is irreplaceable while all the sea loot that's worth getting has to do with food, which already isn't really hard to manage. Most players can go by just by finding the moon island to get the stone fruits and the kelp fronds, and mining some salt, and that's the end of really profitable sailing altogether. You have to put in so much effort making the boat, then so much effort doing everything to be able to get the winch on your boat, then so much effort finding bottles, then so much effort sailing over, and then for your reward you're probably going to get something like a duplicate anchor you have no use for. Unfortunately just like the rest of the ocean content, there's not really any incentive to do it other than you want to do it. Each has a 50% chance to drop a gold pickaxe and they aren't really useful since they're trivially easy to make compared to the effort it takes to sail around like this, and it takes up a lot of inventory space, but it's at least pretty funny to have a chest or two just full of gold pickaxes given to you by the ocean. Honestly after opening about a hundred of these across various worlds I've gotta say that the best part of opening them is seeing how many gold pickaxes you can get. For something that spawns every 8-16 minutes (which you can easily miss so you have to wait another 8-16 minutes) and then takes awhile to sail to. You have a 30% chance to get some cookie cutter shells and salt, a 30% chance to get some malbatross feathers and useless clutter, a 20% chance for a small amount of cut stone and gold, a 10% chance for a walking cane, and a 10% chance for a small amount of ruins loot (4-8 thulecite, 1-2 gears, thulecite suit, 2 gems). Even disregarding the time it takes to find a bottle that shows you where treasure is in the time it takes you to sail what's probably going to be around the entire perimeter of the map to get to the treasure on the other side you could've easily just gotten what's inside by running around on the mainland. This is a little better at the start of the world when there's already some bottles floating around but even then it's not very good. The treasure then has a 1/10 chance of having anything useful, unless you need walking canes then it's 2/10. Messages in bottles (Or would it be Message in a Bottles? ) spawn every 1-2 days while you're sailing, and it then has a 1/3 chance to reveal the treasure. anyways, I'll get going, the ocean needs cleaning and not just The Constant's. Hopefully Klei will rethink the rewards and perhaps include more ROT based loot, if not, just pretend I'm screaming at the ocean. TL DR- wtf are you thinking Klei, the loot for sunken "treasures" is dogshit for how much time it takes to acquire them, they are better kept as base decor. better sunken "treasure" rewards, but of course, ROT is still young in it's life cycle, guess we'll have to wait and see. Therefore, in my opinion there should be more incentive for players, experienced or not to explore the ocean, e.g. This paired with the fact that most experienced DST players I've played with spend as little time out at sea sailing as possible and opt for covering the map with boat bridges, meaning many people never really experience the sailing aspect of ROT which is a big loss. I don't understand who the rewards of the sunken "treasure" is aimed for, the time it takes to get them could've been much wiser spent focusing on one aspect of the reward, say fishing gear/ruins gear or boat gear. The loot as you can see is equivalent to your average noobs inventory, barely anything of worth. But the feeling I got when opening the chest is equal to that of a kid asking for a gaming console for X-mas and waking up to find Google's Stadia, I would've much rather not opened them. The process of searching the ocean for messages in a bottle to lead to sunken "treasures" in itself is rewarding, otherwise I would not have spent the time I did searching for them. No clue why Klei named it sunken "treasure" when it is everything but that, Klei decided to bring Klaus's trash tier loot to the ocean. Above the Iron Horse Mines point of interest, not below in the tunnels.Lost track of time spent at sea, but its safe to say I spent at least a year in total at sea acquiring sunken "treasure". Above the cave near Spentlung Depth, not inside of it. Note: there are two chests in this ship the Sunken Chest is on the seabed under the front of the wreck, while Penzan's Lost Treasure is in the middle of the wreck on a deck along with two other non-interactive chests. You can see the ship's crow's nest sticking out from the water. Located in a wrecked ship NE of Merchantman's Strait midway between Stormbluff Isle waypoint and Remanda Waypoint.
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